Posted 2 weeks ago

One Line of Code

Two weeks ago, Ludum Dare happened. I tried making a thing and quickly realized that it had simply been too long since I’d coded anything. It wasn’t like LD August 2013 where I went in immediately after blazing through all of Codecademy and part of Catlike Coding. There were many, many cobwebs and sorting through them simply took too much real time to make jamming possible. 

Rather than giving up, however, my thought was, “Let’s not let that happen again.” The problem was that I had gone so long without coding that I forgot what everything looked like, how everything pieced together. 

I figured the best way to do that was to code every day, at least once per day. 

I’ve found that as much as I wish I weren’t, I am easily overwhelmed by repetitive responsibilities. With crafting/shipping, I’ve broken it down to producing and packing orders about twice per week so that I don’t have to dread doing it every single day. I order inventory once a week, if that. I know that I shut down when I think, “Oh no, I have to do this all the time forever now,” because I’m pretty sure it goes against the idea of, “Work smarter, not harder,” and I truly loathe un-smart work. 

So I thought, “Why not code just one line of code per day?”

So I did. Or, well, I have been. Every day since the start of Ludum Dare, making today Day 15. I’ve coded at least one line of code every day. Most days, it’s way more than that (my current project is around 200 lines of bug-free code that works as expected), but “success” simply looks like one more line of code than I had yesterday.

The idea is that by opening up Unity and MonoDevelop at least once per day, I’m giving my brain a chance to remember what it’s like. If I have passive problem-solving thoughts throughout the day, I’m also guaranteed at least one opportunity to make them happen, which is huge. It’s the “Journey of 10,000 Steps” proverb in action, one singular step at a time. 

The difference between one-line-a-day and before is astronomical. If you’re struggling to make real progress, if you want to learn how to make games, if you constantly think, “I wish I could…”, then I implore you to try it. Seriously, just one line. Open it up, write a single line of new code, and if it’s not working for you that day just save and quit. I’m willing to bet that most days you’ll find yourself doing a lot more than that, however. Try it. 

Posted 2 weeks ago
Where you get your ideas you're so creative in all your comics and I adore them!But I'm finding it so hard to make new things, I never used to have this problem. when I was younger I would draw and write constantly but now I feel I'm out of ways to be creative without feeling like I'm copying others work and I'm scared to try anymore, I really want to be a director but I want to be unique and original and I feel trapped and limited do you ever experience that? Is there a way you can get over it?
flyingfryingpot asked


There’s no secret answer to ‘Where do you get your ideas from?’ - the more you show up to work, the easier the ideas come. The worst thing to do is STOP creating because you don’t feel like you can think of anything original. Keep working, keep grinding - sometimes it’s a grind for me, but the more you force yourself to keep trying, stuff happens. So keep going, don’t stop! Read my ‘Advice for beginners’ comic - that directly addresses your problem - good luck!

1,000,000% this. 

Posted 3 weeks ago

9 lives?


in 2002 i was an animal control officer for the SC county, i had worked the job for about a year and usually worked by myself.
On aug. 19th we got a call for 6 kittens left abandoned in a planter box by a local theater, the maintenance man heard them crying when he watered the flowers and…
Posted 3 weeks ago

I’m making a thing. 

Posted 3 weeks ago

I’m sure I have some followers who will appreciate this thing I made. I couldn’t find a single 100% accurate map for the DualShock 3, so I mapped one out last night. 

On a related note, I started a game thing during Ludum Dare. My programming cobwebs were too thick to finish anything, but I’ve resolved to write at least a single line of code each day to prevent that kind of thing from happening again. Right now, those lines are going into the project that I started, which is a…math shooter? Enemies have number values, you selectively shoot the enemies with the numbers you need to complete simple equations, and you have to dodge the rest. It should be playable…soon?

Anyway, if you’re a Unity dev then please enjoy the button map. If you try it and find that it’s inaccurate for some reason, send me a message. It’s 100% accurate for me and I would be interested in figuring out why it might not work for someone else.

Posted 1 month ago


Pokemon Amigurumi - Created by Miss Bajo

All of the items seen above are handmade and available to order from her Etsy Shop. Check out some her previous Pokemon here.

I LOVE these! 

Posted 1 month ago

Dark Souls “Praise the Sun” leather wristband. Available at Spriteborne on Etsy

Posted 1 month ago

Hey, look, that one post I made about Depression Quest a year and a half ago is trending again more than all of the creative work I’ve recently done and shared here combined. 

Posted 1 month ago

I think maybe we are all Groot.

Posted 1 month ago

Wise design advice. Drink it in. Literally. 

Shown rendered as a 10oz etched tumbler and available at Spriteborne on Etsy